Exclude:

OPAC

E-Resources

Federated Resources

Premium Resources

Showing all Resources, Excluding Opac and Electronic and Premium resources

Run and Jump

Author:McDonald Peter
Publisher:The MIT Press
Abstract: How abstract design decisions in 2D platform games create rich worlds of meaning for players.Since …

Optimizing Play

Author:Paul Christopher A
Publisher:The MIT Press
Abstract: An unexpected take on how games work, what the stakes are for them, and how game designers can avoi…

The Stuff Games Are Made Of

Author:Barr Pippi
Publisher:The MIT Press
Abstract: A deep dive into practical game design through playful philosophy and philosophical play.What are v…

The Game That Never Ends

Author:Mailland Julie
Publisher:The MIT Press
Abstract: A guide to the fascinating legal history of the videogame industry, written for nonlawyers.Why did …

Raising the Stakes

Author:Taylor T. L
Publisher:The MIT Press
Abstract: How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, …

Seeing Red

Author:Zagal José P., Edwards Ben
Publisher:The MIT Press
Abstract: The curious history, technology, and cultural context of Nintendo's short-lived stereoscopic gaming…

Metagaming

Author:Boluk Stephanie, LeMieux Patric
Publisher:University of Minnesota Press
Abstract: The greatest trick the videogame industry ever pulled was convincing the world that videogames were…

Videogames and Agency

Author:Bódi Bettin
Publisher:esponsibilityPublisher
Abstract: Videogames and Agency explores the trend in videogames and their marketing to offer a player higher…

This Gaming Life

Author:Rossignol Ji
Publisher:University of Michigan Press
Abstract: "In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession …

Myst and Riven

Author:Wolf Mark
Publisher:University of Michigan Press
Abstract: "Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read." -…
Powered by: