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Showing all Resources, Excluding Opac and Electronic and Premium resources

Video Game Characters and Transmedia Storytelling

Author:Blom Jolee
Publisher:Amsterdam University Press
Abstract: Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional pers…

Repairing Play

Author:Trammell Aaro
Publisher:The MIT Press
Abstract: A provocative study that reconsiders our notion of play—and how its deceptively wholesome image has…

The Videogame Industry Does Not Exist

Author:Keogh Brenda
Publisher:The MIT Press
Abstract: The precarious reality of videogame production beyond the corporate blockbuster studios of North Am…

Playing at a Distance

Author:Fizek Soni
Publisher:The MIT Press
Abstract: An essential exploration of video game aesthetic that decenters the human player and challenges wha…

Wandering Games

Author:Kagen Meliss
Publisher:The MIT Press
Abstract: An analysis of wandering within different game worlds, viewed through the lenses of work, coloniali…

Arcade Britannia

Author:Meades Ala
Publisher:The MIT Press
Abstract: The story of the British amusement arcade from the 1800s to the present. Amusement arcades are an i…

Myst and Riven: The World of the D'ni

Author:Wolf Mar
Publisher:University of Michigan Press
Abstract: Video games have become a major cultural force, and within their history, Myst and its sequel Riven…

This Gaming Life: Travels in Three Cities

Author:Rossignol Ji
Publisher:University of Michigan Press
Abstract: A look at what it's like to play video games, their cultures in three different international citie…

DOOM: SCARYDARKFAST

Author:Pinchbeck Da
Publisher:University of Michigan Press
Abstract: A close examination about what is considered the most important first-person video game ever made a…

Treacherous Play

Author:Carter Marcu
Publisher:The MIT Press
Abstract: The ethics and experience of “treacherous play”: an exploration of three games that allow deception…
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